You Don\'t Know Jack (commonly abbreviated YDKJ) is a series of computer games developed by Jellyvision and Berkeley Systems, as well as the title of the first game in the series. YDKJ, framed as a game show "where high culture and pop culture collide", combines trivia with comedy. While primarily a PC and Mac-based franchise with over two dozen releases and compilations for those platforms, there have been a few entries released for consoles: two for the original PlayStation, and the 2011 release which had versions on the Xbox 360, PlayStation 3, Nintendo DS and Wii. In 2012, a social version of the game was released on Facebook.
In 1991, Jellyvision\'s former identity, Learn Television, released the award-winning film The Mind\'s Treasure Chest, which featured lead character Jack Patterson. When Learn Television sought to use new multimedia technologies to create a more active learning experience, the company teamed up with Follett Software Company and developed "That\'s a Fact, Jack!", a reading motivation CD-ROM game show series covering young adult fiction, targeted to 3rd through 10th graders. The game would give a title for a child to read, and then ask questions related to that title.
The idea for You Don\'t Know Jack began while That\'s a Fact, Jack! was still in development. Jellyvision\'s website has this explanation as to why You Don\'t Know Jack was made:
"Way back in the early 90s, Jellyvision decided to test the waters of mainstream interactive entertainment by beginning a partnership with Berkeley Systems, of "Flying Toasters" fame. Berkeley Systems asked us if we could apply the concepts of a game show to an adult trivia game. Since no one at Jellyvision at the time actually liked trivia games, we tried to figure out how to make trivia questions fun and engaging to us. When we realized that it was possible to ask about both Shakespeare and Scooby-Doo in the same question, YOU DON\'T KNOW JACK was born."[1]
[edit]Gameplay
The game can be played by one, two, or three players. (The game can be played with up to four players on the tabletop version and the console versions of "YDKJ-2011". The 2011 PC version is limited to two players.) All versions of the game feature the voice of an off-screen host who reads questions aloud, provides instructions regarding special question types, and pokes fun at the players.
The game usually opens with a green room segment, in which the players are prompted to enter their names and given instructions for play. The audio during this segment includes rehearsing singers, a busy producer, and a harassed studio manager/host. The only graphics are a large "On Air/Stand By" sign in the middle of the screen, visual representations of the players\' button assignments, and a box for name entry.
Most versions of YDKJ offer the choice of playing a 7- or 21-question game; some versions offer only 15 questions (Netshow, LFF, 5th Dementia, Mock 2), and others offer only 13 questions (The Ride) or 11 questions (HeadRush, "YDKJ-2011"). In a 21-question game, there is a brief intermission after the tenth question. Most questions are multiple choice, with some occasional free-entry questions, or mini-games.
Before each question, one player is given a choice of three categories. Each has a humorous title that has some connection to the topic of the corresponding question. After a short animated introduction, which is often accompanied with a sung jingle about the question number, the host asks the question. Typically, the question is multiple choice, and the first player to "buzz in" and give the correct answer wins the money for that question and gets to choose the next category. If a player answers incorrectly, he or she loses money, but not before the host wisecracks about it. There are occasionally other question types offered (see below).
In multi-player games, each player is allowed one chance to "screw" an opponent in each half of a full game, or once in an entire short game. Using the "screw" forces the opponent to give an answer to a question within ten seconds. If the player who is "screwed" answers correctly, he or she wins the money while the player who "screwed" him or her loses money. This basic design has changed slightly in some versions of the game. For example, in the teen spinoff HeadRush, the screws are replaced by pairs of false teeth, so players "bite" their opponent instead, and in The Ride, instead of just forcing an opponent to answer, players engage in "FlakJack", where they launch multiple screws into the screen (partially or totally obscuring the question), then force another player to answer the question, even though it may be unreadable.
In the previous games, different category options were worth differing amounts of money, which was revealed after a category was chosen. This amount indicated how difficult the question would be. Amounts included $1,000, $2,000, & $3,000, and were doubled during the second round of questions. However, early volumes of the series occasionally featured questions hosted by guests spawned from Fiber Optic Field Trips and Celebrity Collect Calls; these were worth $5,000 and appeared as the first question of the second round. Later games in the series opted not to give players three randomly generated questions; now giving a set amount of questions in a set order. Instead of random questions, players \'buzz in\' to set the amount of money the question is worth. Some questions may only be worth a few hundred dollars, while some may be over $10,000.
Some of the volumes have a feature called "Don\'t Be a Wimp", which is activated if one player has a very large lead. If no one answers a question, the host may deride the leading player, calling on the audience to shout "Don\'t be a wimp!", and forcing the leader to answer the question.
In some volumes, the host also punishes a player who buzzes in too early; the question and possible answers disappear, leaving the player with ten seconds to type the answer. For The Ride, this is replaced by a different punishment: the player is forced to pick from a list of four answers, all of which are wrong. This punishment is only triggered if a player buzzes in at the very instant that the question appears on the screen. In both instances, the player that buzzed in CANNOT "screw" the other players.
[edit]Question types
The majority of You Don\'t Know Jack questions are multiple choice, with four possible choices. Some questions are fill-in-the-blank, requiring a typed response.
Special questions are also played during the game. Each version of YDKJ has its own different types of special questions, but some of the most common are:
DisOrDat: Featured in all versions except Vol.1 and Sports, the DisOrDat is only played by one player (except in YDKJ-2011, where the other player(s) can steal the money if you get it wrong), with a 30-second time limit. The player is given two categories and seven different subjects, and it is up to the player to determine which category the subject falls under (or, in some cases, whether the subject fits both of the two categories). For example, a player might have to determine if Jay Leno was a daytime or a nighttime talk show host, or if orecchiette is a type of pasta or a parasite. Money is added for every correct answer, and deducted for every wrong answer, as usual; any questions not answered before the 30 seconds expires are treated as wrong, and penalized accordingly.
Gibberish Questions: Featured in all PC versions except HeadRush as well as the Facebook version. Players are given a mondegreen: a nonsensical phrase that rhymes with a more common phrase or title. For example, "Pre-empt Tires, Like Crack" could be the gibberish to The Empire Strikes Back. The first player to buzz in and type the correct answer wins the money. Clues are given as time passes, but the amount of money the player can win decreases by 5% of the initial starting value with every 1.5 seconds that elapse.
Anagram Questions: These exist only in 5th Dementia and The Lost Gold, and follow the same rules as the Gibberish Questions; however, instead of trying to figure out a rhyme, players must rearrange the letters given into a saying, name, or other group (as in the famous example of "genuine class" being an anagram of "Alec Guinness"). Unlike in other question types requiring a typed-in answer, the answer to an Anagram Question must be spelled exactly right to win the money. This type of question has appeared in the Facebook version, as well, with the difference being the players are given four choices.
HeadButt: Only existing in HeadRush, these also follow the rules of the Gibberish Questions. Players are given a word equation such as "color of pickles + opposite of night" and have to put it together to form a name or other group (in this case, the color of pickles is "Green", and the opposite of night is "Day", so the answer would be "Green Day").
Fiber Optic Field Trip: These only exist in Vol.1, Sports, Vol.2, and Movies, and only appear in full-length (21-question) games. A random person is called from out of the phonebook and asked to come up with a trivia question. Fiber Optic Field Trips are initiated during the first half of the game, and the trivia question hosted by the special guest is the first question of the second half.
Celebrity Collect Call: These exist in Vol.2 only and follow the same basic format as the Fiber Optic Field Trips. The host calls a celebrity who is asked to come up with a question. Celebrities include Tim Allen, Florence Henderson, and Vanessa A. Williams. Sometimes, the conversation between the host and the celebrity lasts a very long time.
Pub Quiz: This replaces the Fiber Optic Field Trips and Celebrity Collect Calls in the British edition of the game. Instead of calling a random person in a city, the host calls a bartender in a random pub within the UK to host the question.
Trash Talkin\' with Milan: Only existing in HeadRush, "Milan the Janitor" (voiced by Igor Gasowski) hosts a standard multiple choice question about grammar.
Bug Out: This exists only in 5th Dementia. The goal is simple: Bugs will crawl and display a choice. When you see a choice that does not match the clue, buzz in. If you are right, your opponents pay you money. If you are wrong, you pay your opponents.
Fill in the Blank: Instead of having four answers to choose from, you have to type the answer out.
Sequel Question: Some questions have questions that refer to them and are guaranteed to appear immediately after them. When this happens, all three selectable categories will refer to the sequel question. In The Ride, 5th Dementia, Mock 2, YDKJ-2011, and the iOS version, all questions are arranged into \'episodes\' whose questions always appear in the same order. This allows for a question to refer to any previous question, and for running jokes to be made. In YDKJ-2011 as the question sets are set into episodes, you will get questions that are 20 or 30 questions after the first. (\'A Harp out of Harp\' related to Cookie\'s party episode.)
Pissed About A Question: A special kind of sequel question. This exists in both Offline volumes. Jellyvision creates new questions about angry letters they have received from irritated players. Each of these question is based upon a letter from a viewer who complained about the previous question.
Road Kill/Coinkydink: Exists in The Ride (as RoadKill) and Mock 2 (as Coinkydink). In this fast-paced question type, you are given two clues. A series of words fly by and you have to buzz in when the word that connects the two is on the screen. A bonus is given at the end if the commonality of all the answers is selected.
Jack BINGO: This exists only in The Ride. Here, you are given a five-letter word followed by a series of clues. Your job is to buzz in when the first letter of the answer is lit up. If you collect all five letters, you get the bonus prize.
ThreeWay: Found only in Vol.3 and the first PlayStation version. Players are given three words that have something in common and several clues that only relate to one of the words. Players must match the clues to the proper words.
Wendithap\'n: This only exists in Louder! Faster! Funnier! and Mock 2 and follow the same rules as the ThreeWay. In this question type, you are given an event, followed by several more events which you have to decide when it happened in relation to the main event: before, after, or if it never happened at all.
Guest Host Question: Someone else hosts and gives a question. Only appearing in Vol. 3 and The Ride.
Impossible Questions: Only appearing in Vol. 3 and the first PlayStation version, Impossible questions are worth very large amounts of money, but as the name implies, they are almost always very, very difficult. An example of an impossible question is one which asks the players what the word \'pyrrhic\' means, or what number the host is currently thinking of. The Lost Gold had a variation of this question as well, but it was more Pirate-oriented questions, for example "What was the name of Blackbeard\'s Parrot?"
Super Audio Question: A sound will play, and you will be asked questions about it.
Whatshisname Question: In this question, the host is trying to remember a certain someone\'s name. They\'ll give you a bunch of clues and you have to buzz in and type in the name. In HeadRush, this question type is known as Old Man\'s Moldy Memories and the character of "Old Man", voiced by Andy Poland, hosts the question.
Picture Question: In this question, you are shown a picture and then asked a question about it.
Who\'s The Dummy?: Exclusive to YDKJ - 2011 and the iOS version, the host has taken up ventriloquism, and asks a trivia question by way of his ventriloquist dummy, Billy O\'Brien. As the host explains, he has difficulty pronouncing consonant sounds such as B\'s, P\'s, and M\'s (which become D\'s, T\'s, and N\'s, respectively, and are translated as such in the text of the question and the answer choices), which adds a minor layer of difficulty to the question.
Cookie\'s Fortune Cookie Fortunes (with Cookie "Fortune Cookie" Masterson): Exclusive to YDKJ - 2011, the iOS version, and the 2012 Facebook version, these round appear randomly, and include trivia questions inspired by cliche fortune cookie messages. For example, the fortune "You have a magnetic personality." leads to a question regarding which metal-based fictional character might be most attracted to him.
Funky Trash: Exclusive to YDKJ - 2011, the iOS version, and the 2012 Facebook version, Funky Trash requires the player(s) to identify a famous person based on key items the host picks from a bag of trash. For example, a World War I ambulance driver\'s license and a can of ointment for 6-toed cats would be clues to Ernest Hemingway.
The Put The Choices Into Order Then Buzz In And See If You Are Right Question: Exclusive to YDKJ - 2011, the iOS version and the 2012 Facebook version, the host gives up to four items and the player has to buzz in to the corresponding correct answer. The question is multiple choice, meaning that, technically, the player does not have to put the answers into the right order himself but rather just pick the right order out of the four possibilities. Whoever gets it right is awarded an extra $1,000, however, the extra money is not lost if a player is wrong.
Nocturnal Admissions: Exclusive to YDKJ - 2011, the host tells the player about a dream he had, which is based on a movie. The player then has to tell which movie that dream was about. The characters of the movie are replaced by the host\'s cats and his mother, which often makes it difficult to figure out the correct one. For example, the host tells of a dream in which he transferred his mind into a fake cat body so he could learn the culture of his two cats. He does this to help with his mother\'s research, but falls into love with the cat world and is therefore attacked by his mother\'s troops. The correct answer to this dream would be James Cameron\'s Avatar.
The Wrong Answer of the Game: Not a question in and of itself, The Wrong Answer of the Game is exclusive to the 2011 version of You Don\'t Know Jack. Before the beginning of the game, the host announces a satirical sponsor for the episode (similar to YDKJ: The Ride); If a player manages to buzz in with the wrong answer
In 1991, Jellyvision\'s former identity, Learn Television, released the award-winning film The Mind\'s Treasure Chest, which featured lead character Jack Patterson. When Learn Television sought to use new multimedia technologies to create a more active learning experience, the company teamed up with Follett Software Company and developed "That\'s a Fact, Jack!", a reading motivation CD-ROM game show series covering young adult fiction, targeted to 3rd through 10th graders. The game would give a title for a child to read, and then ask questions related to that title.
The idea for You Don\'t Know Jack began while That\'s a Fact, Jack! was still in development. Jellyvision\'s website has this explanation as to why You Don\'t Know Jack was made:
"Way back in the early 90s, Jellyvision decided to test the waters of mainstream interactive entertainment by beginning a partnership with Berkeley Systems, of "Flying Toasters" fame. Berkeley Systems asked us if we could apply the concepts of a game show to an adult trivia game. Since no one at Jellyvision at the time actually liked trivia games, we tried to figure out how to make trivia questions fun and engaging to us. When we realized that it was possible to ask about both Shakespeare and Scooby-Doo in the same question, YOU DON\'T KNOW JACK was born."[1]
[edit]Gameplay
The game can be played by one, two, or three players. (The game can be played with up to four players on the tabletop version and the console versions of "YDKJ-2011". The 2011 PC version is limited to two players.) All versions of the game feature the voice of an off-screen host who reads questions aloud, provides instructions regarding special question types, and pokes fun at the players.
The game usually opens with a green room segment, in which the players are prompted to enter their names and given instructions for play. The audio during this segment includes rehearsing singers, a busy producer, and a harassed studio manager/host. The only graphics are a large "On Air/Stand By" sign in the middle of the screen, visual representations of the players\' button assignments, and a box for name entry.
Most versions of YDKJ offer the choice of playing a 7- or 21-question game; some versions offer only 15 questions (Netshow, LFF, 5th Dementia, Mock 2), and others offer only 13 questions (The Ride) or 11 questions (HeadRush, "YDKJ-2011"). In a 21-question game, there is a brief intermission after the tenth question. Most questions are multiple choice, with some occasional free-entry questions, or mini-games.
Before each question, one player is given a choice of three categories. Each has a humorous title that has some connection to the topic of the corresponding question. After a short animated introduction, which is often accompanied with a sung jingle about the question number, the host asks the question. Typically, the question is multiple choice, and the first player to "buzz in" and give the correct answer wins the money for that question and gets to choose the next category. If a player answers incorrectly, he or she loses money, but not before the host wisecracks about it. There are occasionally other question types offered (see below).
In multi-player games, each player is allowed one chance to "screw" an opponent in each half of a full game, or once in an entire short game. Using the "screw" forces the opponent to give an answer to a question within ten seconds. If the player who is "screwed" answers correctly, he or she wins the money while the player who "screwed" him or her loses money. This basic design has changed slightly in some versions of the game. For example, in the teen spinoff HeadRush, the screws are replaced by pairs of false teeth, so players "bite" their opponent instead, and in The Ride, instead of just forcing an opponent to answer, players engage in "FlakJack", where they launch multiple screws into the screen (partially or totally obscuring the question), then force another player to answer the question, even though it may be unreadable.
In the previous games, different category options were worth differing amounts of money, which was revealed after a category was chosen. This amount indicated how difficult the question would be. Amounts included $1,000, $2,000, & $3,000, and were doubled during the second round of questions. However, early volumes of the series occasionally featured questions hosted by guests spawned from Fiber Optic Field Trips and Celebrity Collect Calls; these were worth $5,000 and appeared as the first question of the second round. Later games in the series opted not to give players three randomly generated questions; now giving a set amount of questions in a set order. Instead of random questions, players \'buzz in\' to set the amount of money the question is worth. Some questions may only be worth a few hundred dollars, while some may be over $10,000.
Some of the volumes have a feature called "Don\'t Be a Wimp", which is activated if one player has a very large lead. If no one answers a question, the host may deride the leading player, calling on the audience to shout "Don\'t be a wimp!", and forcing the leader to answer the question.
In some volumes, the host also punishes a player who buzzes in too early; the question and possible answers disappear, leaving the player with ten seconds to type the answer. For The Ride, this is replaced by a different punishment: the player is forced to pick from a list of four answers, all of which are wrong. This punishment is only triggered if a player buzzes in at the very instant that the question appears on the screen. In both instances, the player that buzzed in CANNOT "screw" the other players.
[edit]Question types
The majority of You Don\'t Know Jack questions are multiple choice, with four possible choices. Some questions are fill-in-the-blank, requiring a typed response.
Special questions are also played during the game. Each version of YDKJ has its own different types of special questions, but some of the most common are:
DisOrDat: Featured in all versions except Vol.1 and Sports, the DisOrDat is only played by one player (except in YDKJ-2011, where the other player(s) can steal the money if you get it wrong), with a 30-second time limit. The player is given two categories and seven different subjects, and it is up to the player to determine which category the subject falls under (or, in some cases, whether the subject fits both of the two categories). For example, a player might have to determine if Jay Leno was a daytime or a nighttime talk show host, or if orecchiette is a type of pasta or a parasite. Money is added for every correct answer, and deducted for every wrong answer, as usual; any questions not answered before the 30 seconds expires are treated as wrong, and penalized accordingly.
Gibberish Questions: Featured in all PC versions except HeadRush as well as the Facebook version. Players are given a mondegreen: a nonsensical phrase that rhymes with a more common phrase or title. For example, "Pre-empt Tires, Like Crack" could be the gibberish to The Empire Strikes Back. The first player to buzz in and type the correct answer wins the money. Clues are given as time passes, but the amount of money the player can win decreases by 5% of the initial starting value with every 1.5 seconds that elapse.
Anagram Questions: These exist only in 5th Dementia and The Lost Gold, and follow the same rules as the Gibberish Questions; however, instead of trying to figure out a rhyme, players must rearrange the letters given into a saying, name, or other group (as in the famous example of "genuine class" being an anagram of "Alec Guinness"). Unlike in other question types requiring a typed-in answer, the answer to an Anagram Question must be spelled exactly right to win the money. This type of question has appeared in the Facebook version, as well, with the difference being the players are given four choices.
HeadButt: Only existing in HeadRush, these also follow the rules of the Gibberish Questions. Players are given a word equation such as "color of pickles + opposite of night" and have to put it together to form a name or other group (in this case, the color of pickles is "Green", and the opposite of night is "Day", so the answer would be "Green Day").
Fiber Optic Field Trip: These only exist in Vol.1, Sports, Vol.2, and Movies, and only appear in full-length (21-question) games. A random person is called from out of the phonebook and asked to come up with a trivia question. Fiber Optic Field Trips are initiated during the first half of the game, and the trivia question hosted by the special guest is the first question of the second half.
Celebrity Collect Call: These exist in Vol.2 only and follow the same basic format as the Fiber Optic Field Trips. The host calls a celebrity who is asked to come up with a question. Celebrities include Tim Allen, Florence Henderson, and Vanessa A. Williams. Sometimes, the conversation between the host and the celebrity lasts a very long time.
Pub Quiz: This replaces the Fiber Optic Field Trips and Celebrity Collect Calls in the British edition of the game. Instead of calling a random person in a city, the host calls a bartender in a random pub within the UK to host the question.
Trash Talkin\' with Milan: Only existing in HeadRush, "Milan the Janitor" (voiced by Igor Gasowski) hosts a standard multiple choice question about grammar.
Bug Out: This exists only in 5th Dementia. The goal is simple: Bugs will crawl and display a choice. When you see a choice that does not match the clue, buzz in. If you are right, your opponents pay you money. If you are wrong, you pay your opponents.
Fill in the Blank: Instead of having four answers to choose from, you have to type the answer out.
Sequel Question: Some questions have questions that refer to them and are guaranteed to appear immediately after them. When this happens, all three selectable categories will refer to the sequel question. In The Ride, 5th Dementia, Mock 2, YDKJ-2011, and the iOS version, all questions are arranged into \'episodes\' whose questions always appear in the same order. This allows for a question to refer to any previous question, and for running jokes to be made. In YDKJ-2011 as the question sets are set into episodes, you will get questions that are 20 or 30 questions after the first. (\'A Harp out of Harp\' related to Cookie\'s party episode.)
Pissed About A Question: A special kind of sequel question. This exists in both Offline volumes. Jellyvision creates new questions about angry letters they have received from irritated players. Each of these question is based upon a letter from a viewer who complained about the previous question.
Road Kill/Coinkydink: Exists in The Ride (as RoadKill) and Mock 2 (as Coinkydink). In this fast-paced question type, you are given two clues. A series of words fly by and you have to buzz in when the word that connects the two is on the screen. A bonus is given at the end if the commonality of all the answers is selected.
Jack BINGO: This exists only in The Ride. Here, you are given a five-letter word followed by a series of clues. Your job is to buzz in when the first letter of the answer is lit up. If you collect all five letters, you get the bonus prize.
ThreeWay: Found only in Vol.3 and the first PlayStation version. Players are given three words that have something in common and several clues that only relate to one of the words. Players must match the clues to the proper words.
Wendithap\'n: This only exists in Louder! Faster! Funnier! and Mock 2 and follow the same rules as the ThreeWay. In this question type, you are given an event, followed by several more events which you have to decide when it happened in relation to the main event: before, after, or if it never happened at all.
Guest Host Question: Someone else hosts and gives a question. Only appearing in Vol. 3 and The Ride.
Impossible Questions: Only appearing in Vol. 3 and the first PlayStation version, Impossible questions are worth very large amounts of money, but as the name implies, they are almost always very, very difficult. An example of an impossible question is one which asks the players what the word \'pyrrhic\' means, or what number the host is currently thinking of. The Lost Gold had a variation of this question as well, but it was more Pirate-oriented questions, for example "What was the name of Blackbeard\'s Parrot?"
Super Audio Question: A sound will play, and you will be asked questions about it.
Whatshisname Question: In this question, the host is trying to remember a certain someone\'s name. They\'ll give you a bunch of clues and you have to buzz in and type in the name. In HeadRush, this question type is known as Old Man\'s Moldy Memories and the character of "Old Man", voiced by Andy Poland, hosts the question.
Picture Question: In this question, you are shown a picture and then asked a question about it.
Who\'s The Dummy?: Exclusive to YDKJ - 2011 and the iOS version, the host has taken up ventriloquism, and asks a trivia question by way of his ventriloquist dummy, Billy O\'Brien. As the host explains, he has difficulty pronouncing consonant sounds such as B\'s, P\'s, and M\'s (which become D\'s, T\'s, and N\'s, respectively, and are translated as such in the text of the question and the answer choices), which adds a minor layer of difficulty to the question.
Cookie\'s Fortune Cookie Fortunes (with Cookie "Fortune Cookie" Masterson): Exclusive to YDKJ - 2011, the iOS version, and the 2012 Facebook version, these round appear randomly, and include trivia questions inspired by cliche fortune cookie messages. For example, the fortune "You have a magnetic personality." leads to a question regarding which metal-based fictional character might be most attracted to him.
Funky Trash: Exclusive to YDKJ - 2011, the iOS version, and the 2012 Facebook version, Funky Trash requires the player(s) to identify a famous person based on key items the host picks from a bag of trash. For example, a World War I ambulance driver\'s license and a can of ointment for 6-toed cats would be clues to Ernest Hemingway.
The Put The Choices Into Order Then Buzz In And See If You Are Right Question: Exclusive to YDKJ - 2011, the iOS version and the 2012 Facebook version, the host gives up to four items and the player has to buzz in to the corresponding correct answer. The question is multiple choice, meaning that, technically, the player does not have to put the answers into the right order himself but rather just pick the right order out of the four possibilities. Whoever gets it right is awarded an extra $1,000, however, the extra money is not lost if a player is wrong.
Nocturnal Admissions: Exclusive to YDKJ - 2011, the host tells the player about a dream he had, which is based on a movie. The player then has to tell which movie that dream was about. The characters of the movie are replaced by the host\'s cats and his mother, which often makes it difficult to figure out the correct one. For example, the host tells of a dream in which he transferred his mind into a fake cat body so he could learn the culture of his two cats. He does this to help with his mother\'s research, but falls into love with the cat world and is therefore attacked by his mother\'s troops. The correct answer to this dream would be James Cameron\'s Avatar.
The Wrong Answer of the Game: Not a question in and of itself, The Wrong Answer of the Game is exclusive to the 2011 version of You Don\'t Know Jack. Before the beginning of the game, the host announces a satirical sponsor for the episode (similar to YDKJ: The Ride); If a player manages to buzz in with the wrong answer