Game genre: action\r\nDeveloper: IO Interactive\r\nPublisher: Square-Enix / Eidos\r\ngame mode single player\r\n\r\nAbsolution will feature a \"Contracts Mode\", which allows players to select up to three targets from within any level to assassinate and create a custom made challenge that can be saved and shared online. They can bring in any weapons they like and use any weapons from within the level, but they have to be able to complete the contract they set up in order to be allowed to save the challenge.\r\n47 can take cover and peek around corners similar to most third person shooters. He can also grab targets over low covers.\r\nAbsolution has an improved aiming system when 47 uses guns that is more typical of third person shooters. Unlike the previous games, the player now apparently aims the gun by holding down a specific button.\r\n47 can do close-quarter kills in more ways than in Hitman: Blood Money, including with firearms and objects within the mission such as busts and bongs. He can apparently also do so with a head-on attack and without sneaking up behind his opponents.\r\n47 can now use his exceptional hand to hand combat training to his advantage during gameplay against other NPCs In the form of a button sequence. Easily being able to knock out a trained Chicago Police Officer with his bare hands. (If the button sequence is completed quickly enough and without mistake)\r\n47 can now apparently hang on to ledges and move and can also grab NPCs above him when he does so and pull them over the edge, killing them. He can also shoot while standing on a ledge.\r\n47 can now hide multiple bodies in the same container and also hide in containers already containing bodies. Additionally, closets can now be used to hide bodies in, and 47 can also hide inside a closet that already contains a body.\r\n47 can use shadows as another way to hide.\r\n47 can navigate through vents, allowing him to travel undetected while also scanning the environment for enemies.\r\n47 can now pretend to surrender, useful for deceiving opponents. He can apparently then grab guards who approach him, disarm them and take them as a human shield.\r\n47 can no longer walk around completely safely wearing a disguise that NPCs wear since they will not recognize him. If he walks too close to them for too long, they might blow his cover and sound the alarm. To prevent this, 47 can briefly conceal his face with his hand when walking past them at the cost of Instinct or simply keep his distance.\r\n47 can now interact with his environment to hide, such as in the Run For Your Life trailer, when he stands by a box of donuts pretending to eat one while disguised as a cop, and in The King of Chinatown, where he stands by a food stand and pretends to read a menu.\r\n47 can now trigger car alarms by hitting or shooting the car to create a distraction. Previously, this was only possible by shooting the cars. Also, unlike in Blood Money, cars are now explosive.\r\nIf 47 is caught trespassing or doing some other suspicious activity by guards, the rest of the NPCs won't be alerted immediately like in Hitman: Blood Money. Instead, he will be held at gunpoint and will have a moment to gain control of the situation by killing them or knocking them out before they alert each other on the radio.\r\nThere are multiple objectives/achievements to unlock for each level, done through Challenges. Most of these deal with the way a target is eliminated or how many disguises 47 uses during a playthrough. The objectives are so varied that it's impossible to get them all during a single session, and some of them directly oppose each other (such as Suit Only and Chameleon, the latter being collect all disguises), encouraging the player to replay levels and try different tactics.\r\nThe throwing mechanism has been improved with a lock-on system, at least when 47 throws weapons such as knives and axes. Apparently, when he throws other objects such as blunt weapons and explosives, the game now shows its trajectory to make aiming easier.
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