Watch Dogs (stylised as WATCH_DOGS) is an upcoming open world action-adventure video game, developed by Ubisoft Montreal, best known for their work on the Far Cry and Assassin\'s Creed franchises, for Microsoft Windows, PlayStation 3, and the Xbox 360. Watch Dogs centers on the player\'s ability to hack into various electronic systems, either to obtain and control information or to destroy those devices completely at specific times
The main gameplay mechanic of Watch Dogs is the use of hacking and surveillance. The game\'s antihero Aiden Pearce (voiced by Noam Jenkins can use any device tied to the city\'s central operating system as a weapon against it. During the gameplay demonstration, Aiden is seen jamming cellphones to serve as a distraction as he enters a vanity art exhibit, tapping a phone call to retrieve information about his target, manipulating traffic lights to cause a large pileup designed to trap the target and his bodyguards, and escaping the police by driving a car across a river bridge, that he had started to raise in a similar fashion. The player can also access information from the ctOS on the NPCs they encounter, including information on demographics, health, and their probability of violence. Combat utilizes a combination of stealth components and parkour, along with the mechanics of a cover-based third-person shooter. The E3 demo also demonstrated co-op play, as focus shifted to a second character above Pearce, on higher buildings, referred to as ”Bixxel_44" (controlled by another player) following Aiden\'s successful killing of his target, who was given orders to protect Aiden by intercepting the police trying to catch him, and then fled the place using fluid parkour-like moves.
The main gameplay mechanic of Watch Dogs is the use of hacking and surveillance. The game\'s antihero Aiden Pearce (voiced by Noam Jenkins can use any device tied to the city\'s central operating system as a weapon against it. During the gameplay demonstration, Aiden is seen jamming cellphones to serve as a distraction as he enters a vanity art exhibit, tapping a phone call to retrieve information about his target, manipulating traffic lights to cause a large pileup designed to trap the target and his bodyguards, and escaping the police by driving a car across a river bridge, that he had started to raise in a similar fashion. The player can also access information from the ctOS on the NPCs they encounter, including information on demographics, health, and their probability of violence. Combat utilizes a combination of stealth components and parkour, along with the mechanics of a cover-based third-person shooter. The E3 demo also demonstrated co-op play, as focus shifted to a second character above Pearce, on higher buildings, referred to as ”Bixxel_44" (controlled by another player) following Aiden\'s successful killing of his target, who was given orders to protect Aiden by intercepting the police trying to catch him, and then fled the place using fluid parkour-like moves.