Max Payne 3 is a third-person shooter video game developed by Rockstar Studios and published by Rockstar Games. It is the third title in the Max Payne franchise and was released for PlayStation 3 and Xbox 360 in May 2012 and for Microsoft Windows in June 2012. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios.[5][6]
This is the first game in the series that was not developed by Finnish game developer Remedy Entertainment and not written by series creator Sam Lake.[7] The lead writer of Max Payne 3 was Dan Houser, who was also the writer of Red Dead Redemption, Grand Theft Auto IV and Bully.[8]
Max Payne 3 retains the shoot-dodge mechanic from the previous games in the series. Players are able to stay grounded after a dive, which enables them to shoot 360 degrees around. Rockstar has blended physics and animation, so that when a player dives, they do so appropriately according to their surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar game.[10]
New to the series are cinematic action movements, interactive cutscenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.[11]
This is the first game in the series that was not developed by Finnish game developer Remedy Entertainment and not written by series creator Sam Lake.[7] The lead writer of Max Payne 3 was Dan Houser, who was also the writer of Red Dead Redemption, Grand Theft Auto IV and Bully.[8]
Max Payne 3 retains the shoot-dodge mechanic from the previous games in the series. Players are able to stay grounded after a dive, which enables them to shoot 360 degrees around. Rockstar has blended physics and animation, so that when a player dives, they do so appropriately according to their surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar game.[10]
New to the series are cinematic action movements, interactive cutscenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.[11]